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Neon Cash is live on Stake: the first original Giro Games slot

Neon Cash key art — slot by Giro Games

Neon Cash, the first original slot from Giro Games, went live on Stake on 20 November 2025 as an Only-on-Stake exclusive.

The game

Neon Cash is a neon-styled fruit slot: classic fruit symbols reimagined in a synthwave glow, with fast spins and respin-driven features. It runs at 97.00% RTP — the highest in our line-up — with very high volatility and a 25,000x maximum win, the largest ceiling across all Giro Games titles. Stake offers Bonus Buy and Volatility Switch on the game, and lists it in the Vegas and Only on Stake collections.

Why it matters for the studio

Neon Cash was the first title to go through the full Giro Games pipeline — concept, game design document, math model, art, certification and release — and the first to prove the model of an independent studio shipping original IP on Stake Engine. Every symbol, animation and sound was made in-house.

Key facts

  • Release: 20 November 2025, exclusive on Stake
  • RTP 97.00% · very high volatility · max win 25,000x
  • Theme: neon · fruits, original IP
  • Bonus Buy and Volatility Switch available on Stake

Specs and the FAQ are on the Neon Cash game page; see how the studio builds a title in How an original slot game is made. 18+. Play responsibly.

Release news and the current game specification

This announcement records a studio milestone: the first Giro Games title reaching release. For a product review, follow the Neon Cash game page and check the specification alongside the rules shown by the platform. The release date, visual theme and mathematical profile describe different aspects of the title.

The neon fruit artwork is also a useful reference for a creative brief. Compare the ordinary reel view with a highlighted win: fruit silhouettes, contrast and animation must remain legible at mobile size. If you are discussing a new game with the studio, identify which of those visual qualities you want to reference and which mechanics your project needs. Similar art direction does not mean two games have identical rules or outcomes.

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